One innovation introduced by this game is a factor that makes certain structures increasingly expensive as more of them are produced, for example thus discouraging the player from filling his or her land with one certain type of defensive building. Another difference is that units in Cossacks draw resources as long as they serve the player's empire. Therefore, it is not enough to simply raise the assets needed to conscript an infantry; the player must maintain a vital economy to support his or her soldiers as they continue to serve. If there's not enough food or money at the empire's disposal, a whole platoon may starve or even revolt.
One of the most highly touted aspects of Cossacks: European Wars is the game's ability to stage and play out large-scale conflicts. Some of the title's larger maps measure 36 x 36 game screens and the engine is designed to allow up to 8,000 units to battle at the same time. Considerable effort was also devoted to historical accuracy, as the game features substantial background information to supply context and perhaps even enlighten its participants. Players choose to lead one of 16 civilizations to glory, each nation with its own distinct set of assets and liabilities. Single-player campaigns follow actual historical wars and events. Cossacks also allows up to eight players to compete with one another over a network.
Minimum Requirement :
Windows 95/98/2000/NT4/XP/ME
Pentium 233MHz Processor
32MB RAM
500MB Hard Disk Space
1MB DirectX compatible Video Card
DirectX Compatible Sound Card
2X CD-ROM Drive
1024x768 Resolution
Keyboard
Mouse
Download
part1
part2
part3
Password: http://warezboard.net